Digital Resource Center
About the Digital Resource Center (DRC)
Welcome to the Center Grove Digital Resource Center! This is your one stop shop of all the supported resources available to you as faculty at Center Grove. Our resources include tutorials, videos, and articles that will help you navigate programs that will enhance student learning. The Connected Learning Team is committed to helping you take advantage of these educational tools and make them work for your classroom. We hope that you will find our Digital Resource Center to be a valuable resource as you strive to support your students and continue to grow as an educator.
The Connected Learning Team
The Connected Learning Team is made up of four members whose main goal is to support teachers with Technology Integration, STEM and Innovation, Digital Learning, Blended Learning, and anything related to Educational Technology!

Jaime Ledbetter
Technology Integration Specialist

Erin Brown
District Innovation Coach

Sara Wilking
eLearning Coach

Anita Beach
Innovation Center Assistant
Digital Resources
Apps and Programs
- Adobe Express
- Braining Camp
- BrainPOP
- Canva for Education
- Canvas
- Dreambox Math
- Dreambox Reading Park
- Dreambox Reading Plus
- EdPuzzle
- Gizmos
- Google Workspace
- Lexia
- Nearpod
- Project Read AI
- Raz Plus
- Screencastify
Adobe Express
What is Adobe Express?
Adobe Express is a media creation platform that is available on the web and as a mobile app. Teachers and students can create their own flyers, presentations, social media posts, infographics, and much more. Adobe provides thousands of templates and stock images for projects, as well as the ability to start completely from scratch and add in custom content.
How do I access Adobe Express?
Teachers and students can access Adobe Express through a web browser by visiting express.adobe.com/. Teachers and students use Google Single Sign-On (SSO) and their CG Google accounts to log into the Adobe Express website. Adobe Express can also be accessed through the mobile app on the iPad. To download the Adobe Express app, visit Mosyle Manager on a Center Grove iPad. An image of the app icon is above for reference.
Tutorials & Support
Visit the Adobe Express Help Center for tutorials, FAQs, and user guides for using Adobe Express. Adobe Express also offers a Support Community where users can post questions, announcements, feature requests, and more. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Braining Camp
What is Brainingcamp?
Brainingcamp is an interactive math manipulative platform that provides a collection of digital manipulatives to help students explore and understand mathematical concepts through hands-on, visual learning. It includes tools such as base-ten blocks, fraction models, number lines, and algebra tiles that allow students to model and solve problems in a dynamic way. Teachers can use the platform for whole-group instruction, small groups, or independent practice. Brainingcamp is available to K-5 students and teachers.
How do I access Brainingcamp?
Brainingcamp is accessed via Clever. To access Brainingcamp, follow the directions below:
- Go to clever.com
- On the top right, hover over the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab, you will see the icon for Brainingcamp. Click on the icon to log into the program.
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Tutorials & Support
Visit Brainingcamp’s Resource Center for answers to frequently asked questions, tutorials, and webinars about using Brainingcamp. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
BrainPOP
What is BrainPOP?
BrainPOP is an Ed Tech program that engages students with animated videos using narrative, humor, and characters. Videos include a wide range of topics and each video comes with links to quizzes, deeper reading materials, activities, and sometimes games. Center Grove has access to BrainPOP and BrainPOP Jr. BrainPOP is geared towards students in Grades 3-8+ and BrainPOP Jr. is geared towards students in grades K-3.
How do I access BrainPOP?
BrainPOP is accessed via Clever. To access BrainPOP, follow the directions below:
- Go to clever.com
- On the top right, hover over the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab, you will see icons for BrainPOP and BrainPOP Jr. Click on the icon to log into the program.
Tutorials & Support
BrainPOP offers an introductory course for teachers beginning to use BrainPOP in their classroom. Once you’ve logged into BrainPOP, click the “BrainPOP 101” tab at the top of your screen to access this free tutorial.
Visit BrainPOP’s Help Center for answers to frequently asked questions about using BrainPOP. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Canva for Education
What is Canva for Education?
Canva is a graphic design tool that can be used to create presentations, infographics, posters, social media posts, collages, and so much more. Canva provides thousands of templates and stock images for projects as well as the ability to start completely from scratch and add in custom content. Canva for Education also includes lesson planning, worksheet, and presentation templates for teachers. Teachers can add students to their classrooms, create assignments, receive assignments, and review and approve work. The education site features blog posts from teachers and students, special tutorials and templates geared towards teachers, plus ideas for using Canva in the classroom.
How do I access Canva for Education?
Canva for Education is always free for educators and students. Canva for Education provides schools with access to Premium Canva features. To access Canva, for teachers and students, click on the Canva icon in your Clever Dashboard.
Tutorials & Support
Visit the Canva Help Center for tutorials, FAQs, and user guides for using Canva. Canva also offers Canva Teacher Communities. These are dedicated groups for educators, and helps to empower them to use Canva as a tool to educate. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Canvas
What is Canvas?
Canvas is the Learning Management System used by Center Grove students and teachers to access and manage online course materials. Canvas allows educators to create and present online learning materials, assess student learning, and provide feedback about skill development and learning achievement.
Accessing Canvas
To access Canvas, click on the Canvas icon on your Clever Dashboard.
Frequently Asked Questions
- Is there information on how to set up my Canvas course and use Canvas in my classroom?
- Yes! There are two options for resources to help you get started with Canvas:
- Check out the Canvas Yearly Guide for Elementary or Secondary
- You must be logged in to your Center Grove Google Account to access the document
- You may enroll in the CG Canvas Teacher Onboarding course for tutorials on how to get started with Canvas
- Be sure you are logged in to your CG Canvas account when you enroll
- You may also reach out to a member of the Connected Learning Team for help.
- Check out the Canvas Yearly Guide for Elementary or Secondary
- Yes! There are two options for resources to help you get started with Canvas:
- Can I link other Ed Tech tools into my Canvas course?
- Yes! Lots of the Ed Tech tools Center Grove subscribes to will also integrate into Canvas for a one-stop-shop for student learning.
- How do parents set up a Canvas Parent Observer Account?
- Visit the Canvas Parent Observer Account Setup guide to get step-by-step instructions to set up a Canvas Parent Observer account
Tutorials & Support
The Canvas Community Page offers user guides for teachers, students, parents, and administrators. Users can also access Troubleshooting Guides, Video Guides, FAQs, and a Community Hub where Canvas users can ask questions and search for questions asked by other Canvas users.
Dreambox Math
What is Dreambox Math?
DreamBox Math is an engaging and adaptive math program that integrates curriculum and continuous formative assessment to personalize instruction, develop conceptual understanding, build critical skills, and improve achievement for every student, regardless of where they are in their learning journey. Dreambox Math is available to all K-5 teachers and students.
How do I access Dreambox Math?
Dreambox Math is accessed via Clever for K-5 teachers. To access, follow the directions below:
- Go to clever.com
- On the top right, hover over the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab, you will see icon for Dreambox Math. Click on the icon to log into the program.
Tutorials & Support
Dreambox University is a compilation of professional learning content designed to support educators implementing Dreambox Products. Explore Dreambox Math University to view on-demand resources for every step of your Dreambox Math journey. You may also reach out to Jaime Ledbetter for help or support with Dreambox Math.
Dreambox Reading Park
What is Dreambox Reading Park?
DreamBox Reading Park by Discovery Education provides students in K–2 with adaptive, personalized, and engaging foundational reading instruction. The motivating program helps students build skills and become lifelong readers.
How do I access Dreambox Reading Park?
Dreambox Reading Park is accessed via Clever for K-2 teachers. To access, follow the directions below:
- Go to clever.com
- On the top right, hover over the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab, you will see icon for Dreambox Reading Park. Click on the icon to log into the program.
Tutorials & Support
Dreambox University is a compilation of professional learning content designed to support educators implementing Dreambox Products. Explore Dreambox Reading Park University to view on-demand resources for every step of your Dreambox Reading Park journey. You may also reach out to Jaime Ledbetter for help or support with Dreambox Reading Park.
Dreambox Reading Plus
What is Dreambox Reading Plus?
DreamBox Reading Plus by Discovery Education is an evidence-based, online reading program that accelerates learning by providing personalized instruction and intervention for students in grades 3-5.
How do I access Dreambox Reading Plus?
Dreambox Reading Plus is accessed via Clever for 3rd-5th grade teachers. To access, follow the directions below:
- Go to clever.com
- On the top right, hover over the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab, you will see icon for Dreambox Reading Plus. Click on the icon to log into the program.
Tutorials & Support
Dreambox University is a compilation of professional learning content designed to support educators implementing Dreambox Products. Explore Dreambox Reading Plus University to view on-demand resources for every step of your Dreambox Reading Plus journey. You may also reach out to Jaime Ledbetter for help or support with Dreambox Reading Plus.
EdPuzzle
What is EdPuzzle?
EdPuzzle is a tool for editing online videos and adding interactive content to target specific learning objectives. Teachers can upload their own videos, search YouTube videos that are ad-free and free of suggested video pop-ups, explore EdPuzzle Original content, and screen record from their devices. Videos can be customized with voice-over comments, embedded assessment questions, links, and more. Teachers can share videos with their students, assign due dates, and track their students’ progress over time. Videos can also be shown in “live mode” where teachers can show a video as a group activity. EdPuzzle can be easily integrated into Canvas, as well.
How do I access EdPuzzle?
EdPuzzle can be accessed by going to edpuzzle.com and creating an account by selecting the “Sign in with Google” button and using your CG Google Account credentials. EdPuzzle Pro accounts are available for Center Grove High School, Middle School Central, and Middle School North. Teachers at these schools who wish to use EdPuzzle Pro need to select their school from the “Choose School” dropdown menu. Once the account has been approved by EdPuzzle admin, the account will update to include the unlimited video storage feature of EdPuzzle Pro. Teachers at the elementary level have access to free EdPuzzle accounts, which have a video limit of 20 videos.
Tutorials & Support
Visit the EdPuzzle Help Center for tutorials, tips & tricks, and troubleshooting links. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Gizmos
What is Gizmos?
ExploreLearning Gizmos is a site containing an array of math and science simulations arranged by curriculum, topic, or textbook. These little applications explore hundreds of concepts that students learn in elementary, middle, and high school math and science. Each Gizmo comes with support materials including lesson plans, vocabulary sheets, teacher's guides, and editable Student Exploration sheets. The Exploration sheet includes some questions that activate prior knowledge and others that allow students to record their learning during an activity. Each activity ends with an online multiple-choice assessment, the results of which are available immediately to teachers and students. The ExploreLearning community allows teachers to share worksheets and lessons that they've created using the Gizmos
How do I access Gizmos?
Access to Gizmos is available for Secondary Science teachers.
If you are a Secondary Science teacher, Gizmos is accessed via Clever. To access Gizmos, follow the directions below:
- Go to clever.com
- On the top right, click the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab under the “More Apps” section, you will see the icon for Explore Learning. An image of the icon for reference is below. Click on the icon to log into the program.
- If you are a Secondary Science teacher and do not see Explore Learning (Gizmos) in your Clever portal, please reach out to Jaime Ledbetter.

Tutorials & Support
Visit the ExploreLearning Gizmos Help Center for tutorials, tips & tricks, and troubleshooting links. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Google Workspace
What is Google Workspace?
Google Workspace for Education is a collection of cloud-based tools designed to help schools streamline instruction. Center Grove's access includes Google Docs, Google Sheets, Google Slides Google Forms, and Google Drive to facilitate collaboration among students and educators. Students in grades 6-12 have access to Gmail accounts. Google for Education Workspace also integrates within Canvas to easily share documents, slides, forms, and more.
How do I access Google Workspace?​​
Links to Google Drive, Docs, Slides, and Sheets are available in your Clever portal. To access, follow the directions below:
- Go to clever.com
- On the top right, hover over the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab, you will see icons for Google Drive, Google Docs, Google Slides, and Google Sheets. Click on the icon to log into the program.
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You can also access Google Workspace for Education apps by signing in and using Google Chrome as your web browser and clicking on the "waffle" icon for more Google apps.
Tutorials & Support
The Chromebook Playbook was created as a resource for students and teachers who are using Chromebooks in the classroom. This guide also contains information about Google Docs, Slides, and Sheets for you to reference. You may also visit the Google Help Center for tutorials, FAQs, and user guides for using Google Workspace products. Google Workspace also offers a Support Community where users can post questions, announcements, feature requests, and more. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Lexia
What is Lexia?
The Lexia Reading suite is an adaptive, research-based program that helps students build essential literacy skills, including phonics, vocabulary, fluency, and comprehension. It personalizes learning by adjusting in real time to each student's performance, providing targeted practice where needed. Students engage in interactive, self-paced activities while interventionists can monitor progress through detailed reports. The suite is made up of Lexia Core5 (K-5 students), Lexia PowerUp (6-12 students), and myLexia (data dashboard). Students are assigned to Lexia on an as-needed basis and can access the program at school or home via Clever. Reading Interventionists manage Lexia access and use the myLexia data dashboard to monitor progress.
How do I access Lexia?​​
Lexia Core5 and PowerUp are assigned to students on an as-needed basis for reading intervention. If a student has been assigned to Lexia, they can access the program through Clever after they have been added by an interventionist. Interventionists can access Lexia data and manage Lexia rosters by following the directions below:
- Go to clever.com
- On the top right, hover over the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab, you will see an icon for myLexia. Click on the icon to log into the myLexia data dashboard.

| Core5 | PowerUp | myLexia |
Tutorials & Support
Visit the Lexia Community Center for tutorials, tips & tricks, and troubleshooting links. You will need to access the Community Center via myLexia in order to login to the site. You may also reach out to Jaime Ledbetter with any questions or troubleshooting help.
Nearpod
What is Nearpod? 
Nearpod is an interactive instructional platform that allows teachers to deliver engaging, multimedia lessons in real time or student-paced formats. It integrates activities such as quizzes, polls, videos, virtual field trips, and collaborative tasks to promote active participation. Teachers can monitor student responses instantly and adjust instruction based on real-time feedback. Nearpod supports a wide range of subjects and grade levels, making it a versatile classroom tool.
How do I access Nearpod?
Nearpod licenses are limited. Teachers should reach out to Jaime Ledbetter, District Technology Integration Specialist, for access. Once access has been granted, Nearpod can be accessed by signing in to the Nearpod website or through the Google Slides extension.
Tutorials & Support
Visit the Nearpod Help Center for tutorials, tips & tricks, and troubleshooting links. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Project Read AI
What is Project Read AI? 
Project Read AI is an AI-powered literacy platform grounded in the Science of Reading that supports both students and teachers with personalized reading instruction. It includes resources for generating decodable texts aligned to UFLI curriculum. The program adapts to individual student needs, helping build foundational skills like decoding, vocabulary, and comprehension.
How do I access Project Read AI?
​​Access to Project Read AI is available in Clever portals for K-5 teachers. To access, follow the directions below:
- Go to clever.com
- On the top right, hover over the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab, you will see an icon for Project Read AI. Click on the icon to log into the program.
Tutorials & Support
Visit the Project Read User Guides for tutorials, tips & tricks, and troubleshooting links. You may also reach out to Jaime Ledbetter or Megan Curtis with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Raz Plus
What is Raz Plus?
Raz-Plus is a comprehensive, blended learning literacy program that supports reading instruction through a combination of teacher-led lessons and personalized student practice. It provides access to thousands of leveled books, lesson plans, assessments, and activities designed to build foundational skills, fluency, and comprehension. Students read texts matched to their individual level and complete quizzes or activities, while teachers can assign resources and monitor progress using data-driven reports. The program supports whole-class, small-group, and independent learning, making it flexible for a variety of instructional settings.
How do I access Raz Plus?
Access to Raz Plus is available for K-2 teachers, Special Education Teachers, Title I Teachers, and Reading Interventionists.
If you are staff member with access to Raz Plus, access to the program is via Clever. To access Raz Plus, follow the directions below:
- Go to clever.com
- On the top right, click the dropdown arrow next to “Log in as a student” and choose “Teacher or Staff”.
- On the sign-in screen, click “Log in with Google” and sign in using your CG email address and password.
- On the District Page tab under the “More Apps” section, you will see the icon for Learning A-Z. An image of the icon for reference is below. Click on the icon to log into the program.
- If you are a K-2 teacher, Elementary SPED teacher, Title I teacher, or Reading Interventionist and do not see Learning A-Z in your Clever portal, please reach out to Jaime Ledbetter.

Tutorials & Support
Visit the Learning A-Z Help Center for tutorials, tips & tricks, and troubleshooting links. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Screencastify

What is Screencastify?
Screencastify is a simple, browser-based video creation tool that allows teachers and students to record their screen, webcam, or both to create instructional videos and presentations. Educators can use it to deliver lessons, provide video feedback, and create tutorials, helping personalize learning in blended classrooms. The platform includes built-in editing tools and features for assigning and collecting video responses, making it easy to assess student understanding. Teachers can also track student engagement with videos and use interactive questions to guide learning.
How do I access Screencastify?
Screencastify can be used for free with a 5-minute video limit. The district has a limited quantity of premium Screencastify licenses. Secondary teachers have premium access to Edpuzzle, so they should rely on the video creation tools that Edpuzzle offers, rather than Screencastify. Elementary teachers can request a Screencastify license by reaching out to Jaime Ledbetter. To use Screencastify, please follow the directions below:
- Open Google Chrome and go to the Chrome Web Store.
- Locate Screencastify in the Chrome Web Store and click Add to Chrome to install the extension.
- Once installed, click the Screencastify icon in the top-right corner of your browser.
- Sign in using your school Google account when prompted.
- After signing in, you can begin recording by selecting the Screencastify icon and choosing your recording options. You may also log in to the Screencastify website to access other Screencastify features and videos.
Tutorials & Support
Visit the Screencastify Help Center for tutorials, tips & tricks, and troubleshooting links. You may also reach out to Jaime Ledbetter with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
STEM and Computer Science Resources
All STEM and Computer Science resources listed below are available for checkout through the Innovation Center. Erin Brown and Anita Beach are available to collaborate with teachers to plan, implement, co-teach, and provide support in effectively integrating these resources into classroom instruction. For additional information or to inquire about any of the resources, please contact Erin Brown, browne@centergrove.k12.in.us.
Grades K-2
Lesson Resources
BreakoutEDU
What is BreakoutEDU?
BreakoutEDU is an escape room-like game in which players have to work collaboratively to solve clues to unlock locks to open. There is both a physical and digital version available to play with a wide selection of pre-made games for various content and grade levels as well as the ability to make your own.
How do I access BreakoutEDU?
There are 20 physical Breakout boxes available at the Innovation Center. The physical breakout boxes can be checked out by teachers by reaching out to Anita Beach at the Innovation Center.
To access the digital BreakoutEDU content, please reach out to Erin Brown.
FREQUENTLY ASKED QUESTIONS
- What are the different kinds of BreakoutEDU games?
- BreakoutEDU has many different types of games to choose from. The first is Lock of the Day; a single game puzzle that challenges students to get their minds geared up for the start of the day. This can be turned on from the Teacher console and fed to the students on a weekday basis. Second, are the BreakoutEDU Digital Games. As many of them are content-aligned, BreakoutEDU games challenge students with multiple digital puzzles and are best worked on in small groups. These games are ready to play with the click of a button. These types of games are the same as the ones students can create in the Game Design Studio. Lastly, are the BreakoutEDU Kit-Based Games. The penultimate BreakoutEDU experience, these games utilize the BreakoutEDU kit and transform any physical space into an interactive learning environment. With thousands to choose from, these games are a favorite amongst thousands of students worldwide.
- What ages are the games for?
- There are BreakoutEDU games for players in all grade levels.
- How many people can play with a single kit?
- Most BreakoutEDU games are best played with 4-5 players per kit. Many teachers use multiple kits and set up the game in different areas of the room to play with a whole class.
Tutorials & Support
Visit BreakoutEDU’s Website tutorial to get started. You may also reach out to Erin Brown or Anita Beach with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Osmos
What are Osmos?
Osmo is an interactive, hands-on learning system that combines physical manipulatives with digital gameplay to engage students in subjects such as math, reading, coding, and problem-solving. Using a tablet and reflective camera, Osmo brings real-world objects into the digital environment, allowing students to learn through play and exploration. The district’s Osmo kits include Pizza Co., Coding Starter Kit, Genius Starter Kit, Detective Agency, and Math Wizard and the Secrets of the Dragons, each offering unique activities that support different content areas and skill levels. Teachers can use Osmo in centers, small groups, or independent practice to reinforce concepts in an engaging and interactive way. Designed primarily for elementary students, Osmo helps build foundational skills while promoting creativity and critical thinking.

How do I access Osmos?
Osmos can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 8 Osmos available at the Innovation Center.
What skills can students build with Osmos?
- Problem-solving and critical thinking through interactive, game-based challenges
- Math and literacy skills such as number sense, spelling, reading comprehension, and vocabulary
- Coding and computational thinking with hands-on programming activities
- Creativity and imagination through open-ended games and storytelling experiences
- Fine motor skills and hand-eye coordination by manipulating physical pieces during gameplay
- Collaboration and communication when working with peers in shared activities
What age are Osmos best for?
Osmo kits are best suited for elementary students (K-5). The activities are designed to be developmentally appropriate for younger learners, with hands-on, game-based experiences that support early math, literacy, and problem-solving skills.
Picture-Perfect STEM
What is Picture-Perfect STEM?
Picture-Perfect STEM is an instructional resource that integrates literacy and STEM by combining high-quality children's literature with hands-on science, technology, engineering, and math lessons. These ready-made lessons are designed to teach reading skills alongside STEM concepts, helping students make meaningful connections across content areas. Each lesson centers around a picture book, with acompanying activities that encourage inquiry, problem-solving, and critical thinking. Books used in the lessons are available in various elementary media centers, and additional titles can be requested from other schools as-needed.

How do I access Picture-Perfect STEM?
Picture-Perfect STEM can be checked out by teachers in the elementary school media centers. A list of the district's current Picture-Perfect STEM catalog is below. Reach out to Erin Brown at the Innovation Center for more information.
What skills can students build with Picture-Perfect STEM?
- Reading comprehension and literacy skills through engagement with high-quality texts
- Scientific inquiry and critical thinking as they ask questions, investigate, and draw conclusions
- Problem-solving and engineering design skills through hands-on STEM challenges
- Cross-curricular connections by linking literacy with science, technology, engineering, and math concepts
- Collaboration and communication when discussing texts and working together on activities
- Creativity and innovation as they design and test solutions
What age is Picture-Perfect STEM best for?
Picture-Perfect STEM is best suited for elementary students (grades K–5). The lessons are designed around picture books and hands-on activities that are developmentally appropriate for younger learners, making them especially effective in primary and intermediate classrooms.
Robots and Coding
Code Mice
What are Code Mice?
Code & Go Mouse (Code Mice) are hands-on STEM tools that introduce young students to the basics of coding and computational thinking through play. Students use simple button controls or coding cards to program the mouse to navigate a maze, reach a target, or solve challenges. These activities help develop problem-solving, sequencing, and critical thinking skills in an engaging, age-appropriate way. Teachers can use Code Mice in whole-group demonstrations, small-group centers, or STEM stations to reinforce early math and logic concepts. Designed for primary learners, they provide a fun, screen-free way to build foundational coding skills.
How do I access the Code Mice?
The Code Mice can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 5 Code Mice available at the Innovation Center and 1 Code Mouse available at each elementary STEM lab.
What skills can students build with Code Mice?
- Computational thinking by breaking down tasks into step-by-step instructions
- Sequencing and early coding skills as they program the mouse to complete a path
- Problem-solving and critical thinking when debugging and adjusting their code
- Spatial awareness as they plan routes and navigate mazes
- Collaboration and communication when working with peers to solve challenges
- Perseverance and resilience as they test, revise, and improve their solutions
What age are Code Mice best for?
This set is ideal for kids ages four and up. It’s a great way to introduce young learners to coding concepts through hands-on play without screens or apps.
LEGO Kits
LEGO Spike Essential
What is LEGO® SPIKE Essential?
LEGO® SPIKE™ essential is the cross-curricular STEM solution for elementary education. SPIKE™ Essential engages students in hands-on investigation of STEM concepts while contributing to literacy, math, and social-emotional development. Using LEGO® elements, motors, sensors, and a simple block-based coding platform, students can design, build, and program interactive models. Standards-aligned STEM learning units use everyday themes and encourage collaboration, creativity, and critical thinking.

How do I access LEGO® SPIKE™ Essential?
LEGO® SPIKE™ Essential can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 12 LEGO SPIKE™ Essential kits available at the Innovation Center.
What skills can students build with LEGO® SPIKE™ Essential?
- Computational thinking and coding skills through block-based programming and sequencing
- Problem-solving and critical thinking as they design, build, test, and improve their models
- Engineering and design skills by working through the design process and using motors and sensors
- Creativity and innovation when building and customizing interactive projects
- Collaboration and communication while working in teams on challenges and activities
- Perseverance and resilience as they debug code and refine their designs
What age is LEGO® SPIKE™ Essential best for?
LEGO® SPIKE™ Essential is best suited for elementary students, typically grades 2–5. The materials and lessons are designed to be developmentally appropriate for younger learners, with simple building elements and an easy-to-use block-based coding platform.
LEGO WeDo
What is LEGO® WeDo?
LEGO® WeDo is a hands-on STEM and robotics resource that introduces elementary students to basic coding, engineering, and scientific concepts through engaging, project-based learning. Using LEGO building elements, motors, and sensors, students design and build simple models that can be programmed using an easy-to-use, block-based coding platform. The activities are aligned to curriculum standards and encourage exploration of topics such as force, motion, and cause-and-effect.
How do I access LEGO® WeDo?
LEGO® WeDo can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 10 kits available at the Innovation Center, but kits have been retired by LEGO®.
What skills can students build with LEGO® WeDo?
- Computational thinking and basic coding skills through block-based programming
- Problem-solving and critical thinking as they build, test, and improve their models
- Understanding of engineering and science concepts such as force, motion, and cause-and-effect
- Creativity and innovation when designing and modifying projects
- Collaboration and communication while working with peers on hands-on activities
- Perseverance and resilience as they troubleshoot builds and debug code
What age is LEGO® WeDo best for?
LEGO® WeDo is best suited for grades 3-6. The platform is designed to introduce younger learners to basic coding, robotics, and engineering concepts through developmentally appropriate, hands-on activities.
Let's Go Code
What is Let's Go Code?
Let’s Go Code is a screen-free coding resource that introduces young students to the fundamentals of programming through hands-on, interactive play. Using coding cards, mats, and manipulatives, students create sequences and algorithms to guide movement and solve challenges. The activities help build an understanding of concepts such as sequencing, directionality, and problem-solving without the need for technology.

How do I access Let's Go Code?
Let's Go Code can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 2 kits available at the Innovation Center and 2 kits available at each elementary STEM Lab.
What skills can students build with Let's Go Code?
- Computational thinking by breaking down tasks into step-by-step instructions
- Sequencing and early coding skills as they create and follow algorithms
- Problem-solving and critical thinking when planning and adjusting their solutions
- Spatial awareness and directionality through movement-based activities
- Collaboration and communication when working with peers to complete challenges
- Perseverance and resilience as they test, revise, and improve their ideas
What age is Let's Go Code?
Let's Go Code is best suited for grades K-5. The activities are designed to introduce young learners to foundational coding concepts in a developmentally appropriate, hands-on, and screen-free way.
Osmos
What are Osmos?
Osmo is an interactive, hands-on learning system that combines physical manipulatives with digital gameplay to engage students in subjects such as math, reading, coding, and problem-solving. Using a tablet and reflective camera, Osmo brings real-world objects into the digital environment, allowing students to learn through play and exploration. The district’s Osmo kits include Pizza Co., Coding Starter Kit, Genius Starter Kit, Detective Agency, and Math Wizard and the Secrets of the Dragons, each offering unique activities that support different content areas and skill levels. Teachers can use Osmo in centers, small groups, or independent practice to reinforce concepts in an engaging and interactive way. Designed primarily for elementary students, Osmo helps build foundational skills while promoting creativity and critical thinking.

How do I access Osmos?
Osmos can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 8 Osmos available at the Innovation Center.
What skills can students build with Osmos?
- Problem-solving and critical thinking through interactive, game-based challenges
- Math and literacy skills such as number sense, spelling, reading comprehension, and vocabulary
- Coding and computational thinking with hands-on programming activities
- Creativity and imagination through open-ended games and storytelling experiences
- Fine motor skills and hand-eye coordination by manipulating physical pieces during gameplay
- Collaboration and communication when working with peers in shared activities
What age are Osmos best for?
Osmo kits are best suited for elementary students (K-5). The activities are designed to be developmentally appropriate for younger learners, with hands-on, game-based experiences that support early math, literacy, and problem-solving skills.
Ozobots
What are Ozobots?
Ozobots are small, programmable robots that introduce students to coding and robotics through both screen-free and digital experiences. Students can control Ozobots by drawing color-coded paths and commands on paper or by using block-based coding platforms for more advanced programming. These activities help students learn sequencing, problem-solving, and computational thinking in an engaging, hands-on way. Teachers can use Ozobots in STEM lessons, centers, or project-based learning to support coding and engineering concepts. Designed for a range of grade levels, Ozobots provide a fun and accessible entry point into robotics and computer science.

How do I access Ozobots?
Ozobots can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 18 Ozobots available for checkout at the Innovation Center.
What skills can students build with Ozobots?
- Computational thinking and coding skills through sequencing and programming with color codes or block-based coding
- Problem-solving and critical thinking as they design, test, and refine their programs
- Creativity and innovation by creating paths, challenges, and interactive projects
- Understanding of robotics concepts such as automation and control
- Collaboration and communication when working with peers on coding activities
- Perseverance and resilience as they debug and improve their code
What age are Ozobots best for?
Ozobots are best suited for students in grades K-8. Younger students can begin with simple, screen-free coding using color-coded markers, while older students can engage in more advanced programming using block-based coding platforms.
Sphero indi
What are Sphero indis?
Sphero indi is a screen-free learning robot designed to introduce young students to the basics of coding and computational thinking through hands-on play. Students use color-coded tiles to guide indi’s movement, allowing them to create sequences, solve challenges, and explore cause-and-effect without the need for a device. The robot can also be used with an app for more advanced programming as students progress. Designed for primary learners, indi provides an engaging and accessible entry point into robotics and computer science.

How do I access Sphero indis?
Sphero indis can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 2 sets of 8 Sphero indis available for checkout at the Innovation Center.
What skills can students build with Sphero indi?
- Computational thinking and early coding skills through sequencing and pattern recognition
- Problem-solving and critical thinking as they plan and adjust paths using color tiles
- Understanding of cause-and-effect by observing how different commands impact movement
- Spatial awareness and directionality as they navigate routes and challenges
- Creativity and imagination through designing their own paths and activities
- Collaboration and communication when working with peers on coding challenges
- Perseverance and resilience as they test, revise, and improve their solutions
What age are Sphero indis best for?
Sphero indi is best suited for students in grades K-2. Its screen-free design and color-coded programming make it developmentally appropriate for young learners who are just beginning to explore coding and computational thinking concepts.
Engineering and Building
K'Nex
What is K'Nex?
K’NEX is a hands-on building system that uses rods, connectors, and other components to help students design and construct a wide variety of structures and simple machines. It supports STEM learning by encouraging creativity, problem-solving, and an understanding of engineering and physics concepts such as stability, motion, and force. Teachers can use K’NEX in STEM centers, project-based learning activities, or collaborative challenges where students design, build, and test their ideas. It is suitable for a range of grade levels and can be used to reinforce concepts in science, math, and engineering while promoting teamwork and critical thinking.
How do I access K'Nex?
K'Nex can be checked out by teachers by reaching out to Erin Brown at the Innovation Center.
What skills can students build with K'Nex?
- Problem-solving and critical thinking as students design, build, test, and refine their structures
- Creativity and innovation by exploring different ways to construct models and solve challenges
- Engineering and design skills, including understanding how parts fit together and how structures function
- Spatial awareness and fine motor skills through hands-on building
- Collaboration and communication when working in teams to plan and complete projects
- Perseverance and resilience as students troubleshoot and improve their designs
What age is K'Nex best for?
K’NEX is best suited for students in elementary through middle school, typically ranging from ages 5 to 14, depending on the specific set being used. Younger students (K–2) benefit from larger, simpler pieces that support basic building and fine motor development, while older students can engage with more complex sets that incorporate gears, pulleys, and moving parts. This flexibility allows K’NEX to be used across grade levels to support increasingly advanced STEM and engineering concepts.
LEGO Story Starter
What is LEGO® Story Starter?
LEGO® StoryStarter Kits are hands-on literacy tools that help students develop storytelling and writing skills through creative building and digital integration. Using LEGO® elements, students build scenes, characters, and events, then use them as a foundation for writing narratives, retelling stories, or organizing ideas.
How do I access LEGO® Story Starter?
LEGO® Story Starter can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are kits available at the elementary school media centers, but kits have been retired by LEGO®.
What skills can students build with LEGO® Story Starter?
- Writing and storytelling skills as they create narratives, sequence events, and develop characters
- Reading comprehension through retelling and analyzing stories
- Creativity and imagination by building scenes and bringing ideas to life visually
- Organization and planning skills as they structure their stories from beginning to end
- Collaboration and communication when working with peers to create and share stories
- Problem-solving and critical thinking as they connect ideas and refine their narratives
What age is LEGO® Story Starter best for?
LEGO® Story Starter is best suited for grades K-5. The activities are designed to support developing readers and writers by combining hands-on building with storytelling and writing, making it especially effective in primary and intermediate classrooms.
Planks
What are Planks?
A literal building block for teaching engineering, physics, and creative problem-solving. Students can free-build or build around a structured lesson. Watch as their imagination comes to life as they build towers, bridges, and structures. No glue or connectors, just simple stacking.

How do I access Planks?
Planks can be checked out by teachers by reaching out to Erin Brown at the Innovation Center.
What skills can students build with Planks?
- Engineering and physics concepts such as balance, stability, and structural design
- Problem-solving and critical thinking as they plan, build, and adjust their structures
- Creativity and imagination through open-ended building and design
- Spatial awareness as they stack and construct towers, bridges, and other structures
- Collaboration and communication through cooperative play and shared building experiences
- Perseverance and resilience as they test ideas and refine their designs
What age are Planks best for?
Planks are best suited for students in grades K-5. The open-ended nature of the materials makes them developmentally appropriate for a wide range of learners, allowing younger students to explore basic building and balance while older students can engage in more complex design and engineering challenges.
Circuits
Snap Circuits
What are Snap Circuits?
Snap Circuits are hands-on STEM kits that allow students to build working electronic circuits using snap-together components mounted on a plastic base grid. With pieces such as switches, batteries, lights, and motors, students can safely explore how circuits function without the need for tools or wiring. The kits include guided projects as well as opportunities for open-ended experimentation, helping students understand concepts like electricity, energy flow, and circuitry.
How do I access Snap Circuits?
Snap Circuits are available in each elementary media center.
What skills can students build with Snap Circuits?
- Understanding of electrical circuits and electronics such as current, energy flow, and components
- Problem-solving and critical thinking as they follow diagrams and troubleshoot their builds
- Engineering and design skills through building and modifying circuit projects
- Scientific inquiry by experimenting with different configurations and observing results
- Creativity and innovation when designing their own circuits beyond guided activities
- Collaboration and communication when working with peers on projects
What age are Snap Circuits best for?
Snap Circuits are best suited for students in grades 2-8. The guided projects make them accessible for beginners, while the variety of components allows older students to explore more complex circuit designs and concepts.
Grades 3-5
Lesson Resources
BreakoutEDU
What is BreakoutEDU?
BreakoutEDU is an escape room-like game in which players have to work collaboratively to solve clues to unlock locks to open. There is both a physical and digital version available to play with a wide selection of pre-made games for various content and grade levels as well as the ability to make your own.
How do I access BreakoutEDU?
There are 20 physical Breakout boxes available at the Innovation Center. The physical breakout boxes can be checked out by teachers by reaching out to Anita Beach at the Innovation Center.
To access the digital BreakoutEDU content, please reach out to Erin Brown.
FREQUENTLY ASKED QUESTIONS
- What are the different kinds of BreakoutEDU games?
- BreakoutEDU has many different types of games to choose from. The first is Lock of the Day; a single game puzzle that challenges students to get their minds geared up for the start of the day. This can be turned on from the Teacher console and fed to the students on a weekday basis. Second, are the BreakoutEDU Digital Games. As many of them are content-aligned, BreakoutEDU games challenge students with multiple digital puzzles and are best worked on in small groups. These games are ready to play with the click of a button. These types of games are the same as the ones students can create in the Game Design Studio. Lastly, are the BreakoutEDU Kit-Based Games. The penultimate BreakoutEDU experience, these games utilize the BreakoutEDU kit and transform any physical space into an interactive learning environment. With thousands to choose from, these games are a favorite amongst thousands of students worldwide.
- What ages are the games for?
- There are BreakoutEDU games for players in all grade levels.
- How many people can play with a single kit?
- Most BreakoutEDU games are best played with 4-5 players per kit. Many teachers use multiple kits and set up the game in different areas of the room to play with a whole class.
Tutorials & Support
Visit BreakoutEDU’s Website tutorial to get started. You may also reach out to Erin Brown or Anita Beach with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Picture-Perfect STEM
What is Picture-Perfect STEM?
Picture-Perfect STEM is an instructional resource that integrates literacy and STEM by combining high-quality children's literature with hands-on science, technology, engineering, and math lessons. These ready-made lessons are designed to teach reading skills alongside STEM concepts, helping students make meaningful connections across content areas. Each lesson centers around a picture book, with acompanying activities that encourage inquiry, problem-solving, and critical thinking. Books used in the lessons are available in various elementary media centers, and additional titles can be requested from other schools as-needed.

How do I access Picture-Perfect STEM?
Picture-Perfect STEM can be checked out by teachers in the elementary school media centers. A list of the district's current Picture-Perfect STEM catalog is below. Reach out to Erin Brown at the Innovation Center for more information.
What skills can students build with Picture-Perfect STEM?
- Reading comprehension and literacy skills through engagement with high-quality texts
- Scientific inquiry and critical thinking as they ask questions, investigate, and draw conclusions
- Problem-solving and engineering design skills through hands-on STEM challenges
- Cross-curricular connections by linking literacy with science, technology, engineering, and math concepts
- Collaboration and communication when discussing texts and working together on activities
- Creativity and innovation as they design and test solutions
What age is Picture-Perfect STEM best for?
Picture-Perfect STEM is best suited for elementary students (grades K–5). The lessons are designed around picture books and hands-on activities that are developmentally appropriate for younger learners, making them especially effective in primary and intermediate classrooms.
Robots and Coding
LEGO Kits
LEGO Spike Essential
What is LEGO® SPIKE Essential?
LEGO® SPIKE™ essential is the cross-curricular STEM solution for elementary education. SPIKE™ Essential engages students in hands-on investigation of STEM concepts while contributing to literacy, math, and social-emotional development. Using LEGO® elements, motors, sensors, and a simple block-based coding platform, students can design, build, and program interactive models. Standards-aligned STEM learning units use everyday themes and encourage collaboration, creativity, and critical thinking.

How do I access LEGO® SPIKE™ Essential?
LEGO® SPIKE™ Essential can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 12 LEGO SPIKE™ Essential kits available at the Innovation Center.
What skills can students build with LEGO® SPIKE™ Essential?
- Computational thinking and coding skills through block-based programming and sequencing
- Problem-solving and critical thinking as they design, build, test, and improve their models
- Engineering and design skills by working through the design process and using motors and sensors
- Creativity and innovation when building and customizing interactive projects
- Collaboration and communication while working in teams on challenges and activities
- Perseverance and resilience as they debug code and refine their designs
What age is LEGO® SPIKE™ Essential best for?
LEGO® SPIKE™ Essential is best suited for elementary students, typically grades 2–5. The materials and lessons are designed to be developmentally appropriate for younger learners, with simple building elements and an easy-to-use block-based coding platform.
LEGO WeDo
What is LEGO® WeDo?
LEGO® WeDo is a hands-on STEM and robotics resource that introduces elementary students to basic coding, engineering, and scientific concepts through engaging, project-based learning. Using LEGO building elements, motors, and sensors, students design and build simple models that can be programmed using an easy-to-use, block-based coding platform. The activities are aligned to curriculum standards and encourage exploration of topics such as force, motion, and cause-and-effect.
How do I access LEGO® WeDo?
LEGO® WeDo can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 10 kits available at the Innovation Center, but kits have been retired by LEGO®.
What skills can students build with LEGO® WeDo?
- Computational thinking and basic coding skills through block-based programming
- Problem-solving and critical thinking as they build, test, and improve their models
- Understanding of engineering and science concepts such as force, motion, and cause-and-effect
- Creativity and innovation when designing and modifying projects
- Collaboration and communication while working with peers on hands-on activities
- Perseverance and resilience as they troubleshoot builds and debug code
What age is LEGO® WeDo best for?
LEGO® WeDo is best suited for grades 3-6. The platform is designed to introduce younger learners to basic coding, robotics, and engineering concepts through developmentally appropriate, hands-on activities.
Let's Go Code
What is Let's Go Code?
Let’s Go Code is a screen-free coding resource that introduces young students to the fundamentals of programming through hands-on, interactive play. Using coding cards, mats, and manipulatives, students create sequences and algorithms to guide movement and solve challenges. The activities help build an understanding of concepts such as sequencing, directionality, and problem-solving without the need for technology.

How do I access Let's Go Code?
Let's Go Code can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 2 kits available at the Innovation Center and 2 kits available at each elementary STEM Lab.
What skills can students build with Let's Go Code?
- Computational thinking by breaking down tasks into step-by-step instructions
- Sequencing and early coding skills as they create and follow algorithms
- Problem-solving and critical thinking when planning and adjusting their solutions
- Spatial awareness and directionality through movement-based activities
- Collaboration and communication when working with peers to complete challenges
- Perseverance and resilience as they test, revise, and improve their ideas
What age is Let's Go Code?
Let's Go Code is best suited for grades K-5. The activities are designed to introduce young learners to foundational coding concepts in a developmentally appropriate, hands-on, and screen-free way.
Osmos
What are Osmos?
Osmo is an interactive, hands-on learning system that combines physical manipulatives with digital gameplay to engage students in subjects such as math, reading, coding, and problem-solving. Using a tablet and reflective camera, Osmo brings real-world objects into the digital environment, allowing students to learn through play and exploration. The district’s Osmo kits include Pizza Co., Coding Starter Kit, Genius Starter Kit, Detective Agency, and Math Wizard and the Secrets of the Dragons, each offering unique activities that support different content areas and skill levels. Teachers can use Osmo in centers, small groups, or independent practice to reinforce concepts in an engaging and interactive way. Designed primarily for elementary students, Osmo helps build foundational skills while promoting creativity and critical thinking.

How do I access Osmos?
Osmos can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 8 Osmos available at the Innovation Center.
What skills can students build with Osmos?
- Problem-solving and critical thinking through interactive, game-based challenges
- Math and literacy skills such as number sense, spelling, reading comprehension, and vocabulary
- Coding and computational thinking with hands-on programming activities
- Creativity and imagination through open-ended games and storytelling experiences
- Fine motor skills and hand-eye coordination by manipulating physical pieces during gameplay
- Collaboration and communication when working with peers in shared activities
What age are Osmos best for?
Osmo kits are best suited for elementary students (K-5). The activities are designed to be developmentally appropriate for younger learners, with hands-on, game-based experiences that support early math, literacy, and problem-solving skills.
Ozobots
What are Ozobots?
Ozobots are small, programmable robots that introduce students to coding and robotics through both screen-free and digital experiences. Students can control Ozobots by drawing color-coded paths and commands on paper or by using block-based coding platforms for more advanced programming. These activities help students learn sequencing, problem-solving, and computational thinking in an engaging, hands-on way. Teachers can use Ozobots in STEM lessons, centers, or project-based learning to support coding and engineering concepts. Designed for a range of grade levels, Ozobots provide a fun and accessible entry point into robotics and computer science.

How do I access Ozobots?
Ozobots can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 18 Ozobots available for checkout at the Innovation Center.
What skills can students build with Ozobots?
- Computational thinking and coding skills through sequencing and programming with color codes or block-based coding
- Problem-solving and critical thinking as they design, test, and refine their programs
- Creativity and innovation by creating paths, challenges, and interactive projects
- Understanding of robotics concepts such as automation and control
- Collaboration and communication when working with peers on coding activities
- Perseverance and resilience as they debug and improve their code
What age are Ozobots best for?
Ozobots are best suited for students in grades K-8. Younger students can begin with simple, screen-free coding using color-coded markers, while older students can engage in more advanced programming using block-based coding platforms.
Sphero Bolt
What are Sphero Bolts?
Sphero BOLT is a programmable robotic ball that introduces students to coding, robotics, and engineering through hands-on, interactive learning. Using a tablet or computer, students can control the robot and program it using block-based coding or JavaScript, allowing for a range of skill levels. Sphero BOLT includes features such as an LED matrix, sensors, and movement controls that enable students to create and test a variety of projects and challenges.
How do I access Sphero Bolts?
Sphero Bolts can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 2 sets of 15 Sphero Bolts available for checkout at the Innovation Center.
What skills can students build with Sphero Bolts?
- Computational thinking and coding skills through block-based and text-based programming
- Problem-solving and critical thinking as they design, test, and refine their programs
- Understanding of robotics and engineering concepts such as movement, sensors, and automation
- Creativity and innovation when designing interactive challenges and projects
- Data analysis and logical reasoning by using sensor feedback to guide decisions
- Collaboration and communication when working with peers on coding activities
- Perseverance and resilience as they debug code and improve performance
What age are Sphero Bolts best for?
Sphero Bolts are best suited for students in grades 4-12. Its block-based coding makes it accessible for beginners, while its advanced features and JavaScript programming allow older students to engage in more complex projects, making it a versatile tool across grade levels.
VexGo Robotics Kits
What are VexGo Robotics Kits?
VEX GO Education Kits are hands-on STEM and robotics kits designed to introduce elementary students to engineering, coding, and scientific concepts through interactive, project-based learning. The kits include snap-together building components, motors, sensors, and a programmable “brain” that allow students to design, build, and code their own machines and robots. Using an easy-to-learn, block-based coding platform, students can bring their creations to life while exploring real-world problem-solving. VEX GO also includes standards-aligned lessons and STEM Labs that support collaboration, inquiry, and cross-curricular learning.

How do I access VexGo Robotics Kits?
VexGo Robotics Kits can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 50 VexGo Robotics Kits available for checkout at the Innovation Center.
What skills can students build with VexGo Robotics Kits?
- Computational thinking and coding skills through block-based programming
- Problem-solving and critical thinking as they design, build, test, and improve their creations
- Engineering and design skills by working through the engineering design process with hands-on materials
- Understanding of robotics and mechanical systems including motors, sensors, and movement
- Collaboration and communication while working in teams on challenges and STEM Labs
- Creativity and innovation when designing solutions to real-world problems
- Perseverance and resilience as they troubleshoot and refine their builds and code
What age are VexGo Robotics Kits best for?
VexGo Education Kits are best suited for students in grades 3-5. The kits are designed specifically for this age group, providing developmentally appropriate, hands-on experiences that introduce foundational concepts in engineering, coding, and robotics.
Engineering and Building
K'Nex
What is K'Nex?
K’NEX is a hands-on building system that uses rods, connectors, and other components to help students design and construct a wide variety of structures and simple machines. It supports STEM learning by encouraging creativity, problem-solving, and an understanding of engineering and physics concepts such as stability, motion, and force. Teachers can use K’NEX in STEM centers, project-based learning activities, or collaborative challenges where students design, build, and test their ideas. It is suitable for a range of grade levels and can be used to reinforce concepts in science, math, and engineering while promoting teamwork and critical thinking.
How do I access K'Nex?
K'Nex can be checked out by teachers by reaching out to Erin Brown at the Innovation Center.
What skills can students build with K'Nex?
- Problem-solving and critical thinking as students design, build, test, and refine their structures
- Creativity and innovation by exploring different ways to construct models and solve challenges
- Engineering and design skills, including understanding how parts fit together and how structures function
- Spatial awareness and fine motor skills through hands-on building
- Collaboration and communication when working in teams to plan and complete projects
- Perseverance and resilience as students troubleshoot and improve their designs
What age is K'Nex best for?
K’NEX is best suited for students in elementary through middle school, typically ranging from ages 5 to 14, depending on the specific set being used. Younger students (K–2) benefit from larger, simpler pieces that support basic building and fine motor development, while older students can engage with more complex sets that incorporate gears, pulleys, and moving parts. This flexibility allows K’NEX to be used across grade levels to support increasingly advanced STEM and engineering concepts.
LEGO Kits
LEGO Simple Machines
What are LEGO® Simple Machines?
LEGO® Simple Machines is a hands-on STEM resource that includes a variety of building components such as gears, wheels and axles, levers, and pulleys to help students explore simple and compound machines. Through interactive building and investigation, students develop an understanding of how these mechanisms work and how they are used in everyday life. Teachers can incorporate this resource into STEM lessons, centers, or project-based learning to support concepts related to force, motion, and engineering design.
How do I access LEGO® Simple Machines?
LEGO® Simple Machines can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 15 LEGO® Simple Machines kits available at the Innovation Center.
What skills can students build with LEGO® Simple Machines?
- Problem-solving and critical thinking as they build and test different machine designs
- Understanding of engineering concepts such as force, motion, and mechanical advantage
- Scientific inquiry skills through hands-on experimentation and observation
- Creativity and design thinking when constructing and modifying models
- Collaboration and communication when working in pairs or groups
- Perseverance and resilience as they troubleshoot and improve their builds
What age are LEGO® Simple Machines best for?
LEGO® Simple Machines is best suited for elementary students, typically in grades K–5 (ages 5–11). The materials are designed to be developmentally appropriate for younger learners, with hands-on activities that introduce foundational concepts in force, motion, and basic engineering. It is especially effective in primary and intermediate grades, where students benefit from concrete, exploratory learning experiences.
LEGO Story Starter
What is LEGO® Story Starter?
LEGO® StoryStarter Kits are hands-on literacy tools that help students develop storytelling and writing skills through creative building and digital integration. Using LEGO® elements, students build scenes, characters, and events, then use them as a foundation for writing narratives, retelling stories, or organizing ideas.
How do I access LEGO® Story Starter?
LEGO® Story Starter can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are kits available at the elementary school media centers, but kits have been retired by LEGO®.
What skills can students build with LEGO® Story Starter?
- Writing and storytelling skills as they create narratives, sequence events, and develop characters
- Reading comprehension through retelling and analyzing stories
- Creativity and imagination by building scenes and bringing ideas to life visually
- Organization and planning skills as they structure their stories from beginning to end
- Collaboration and communication when working with peers to create and share stories
- Problem-solving and critical thinking as they connect ideas and refine their narratives
What age is LEGO® Story Starter best for?
LEGO® Story Starter is best suited for grades K-5. The activities are designed to support developing readers and writers by combining hands-on building with storytelling and writing, making it especially effective in primary and intermediate classrooms.
Planks
What are Planks?
A literal building block for teaching engineering, physics, and creative problem-solving. Students can free-build or build around a structured lesson. Watch as their imagination comes to life as they build towers, bridges, and structures. No glue or connectors, just simple stacking.

How do I access Planks?
Planks can be checked out by teachers by reaching out to Erin Brown at the Innovation Center.
What skills can students build with Planks?
- Engineering and physics concepts such as balance, stability, and structural design
- Problem-solving and critical thinking as they plan, build, and adjust their structures
- Creativity and imagination through open-ended building and design
- Spatial awareness as they stack and construct towers, bridges, and other structures
- Collaboration and communication through cooperative play and shared building experiences
- Perseverance and resilience as they test ideas and refine their designs
What age are Planks best for?
Planks are best suited for students in grades K-5. The open-ended nature of the materials makes them developmentally appropriate for a wide range of learners, allowing younger students to explore basic building and balance while older students can engage in more complex design and engineering challenges.
VexGo Robotics Kits
What are VexGo Robotics Kits?
VEX GO Education Kits are hands-on STEM and robotics kits designed to introduce elementary students to engineering, coding, and scientific concepts through interactive, project-based learning. The kits include snap-together building components, motors, sensors, and a programmable “brain” that allow students to design, build, and code their own machines and robots. Using an easy-to-learn, block-based coding platform, students can bring their creations to life while exploring real-world problem-solving. VEX GO also includes standards-aligned lessons and STEM Labs that support collaboration, inquiry, and cross-curricular learning.

How do I access VexGo Robotics Kits?
VexGo Robotics Kits can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 50 VexGo Robotics Kits available for checkout at the Innovation Center.
What skills can students build with VexGo Robotics Kits?
- Computational thinking and coding skills through block-based programming
- Problem-solving and critical thinking as they design, build, test, and improve their creations
- Engineering and design skills by working through the engineering design process with hands-on materials
- Understanding of robotics and mechanical systems including motors, sensors, and movement
- Collaboration and communication while working in teams on challenges and STEM Labs
- Creativity and innovation when designing solutions to real-world problems
- Perseverance and resilience as they troubleshoot and refine their builds and code
What age are VexGo Robotics Kits best for?
VexGo Education Kits are best suited for students in grades 3-5. The kits are designed specifically for this age group, providing developmentally appropriate, hands-on experiences that introduce foundational concepts in engineering, coding, and robotics.
Circuits
littleBits
What are littleBits?
littleBits are electronic building blocks that snap together using magnets, allowing students to easily create and explore circuits without the need for wiring or soldering. These hands-on tools help students learn the basics of electronics, including inputs, outputs, and how circuits function. By experimenting with different combinations, students can design and build interactive projects that incorporate light, sound, and motion. Teachers can use littleBits in STEM lessons, centers, or project-based learning to support creativity, problem-solving, and engineering skills. Designed for a range of grade levels, littleBits make learning about circuits and electronics engaging and accessible for all learners.
How do I access littleBits?
littleBits can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 5 littleBits sets available at the Innovation Center.
What skills can students build with Little Bits?
- Understanding of basic electronics and circuitry, such as inputs, outputs, and energy flow
- Problem-solving and critical thinking as they design, test, and refine their creations
- Creativity and innovation through building interactive projects using light, sound, and motion
- Engineering and design skills by experimenting with different component combinations
- Collaboration and communication when working with peers on builds and challenges
- Perseverance and resilience as they troubleshoot and improve their designs
What age are littleBits best for?
littleBits are best suited for students in upper elementary through middle school, typically ages 8–14. The components are easy to use and snap together magnetically, making them accessible for beginners, while still offering enough complexity for older students to design more advanced circuits and projects. This range allows teachers to use littleBits across grade levels to introduce and extend concepts in electronics, engineering, and design thinking.
Makey Makey
What is Makey Makey?
Makey Makey is an interactive invention kit that allows students to explore circuits and conductivity by turning everyday objects, and even their own bodies, into controllers for a computer. Using simple connections like alligator clips, students can make items such as fruit, foil, or playdough act as keyboard keys or touchpads. This hands-on approach helps students understand how circuits work and what materials can conduct electricity. Because the tool is easy to use and requires little to no prior coding experience, it encourages creativity, experimentation, and problem-solving. Teachers can incorporate Makey Makey into STEM lessons, centers, or project-based learning to make abstract concepts in electronics engaging and accessible.
How do I access Makey Makey?
Makey Makey can be checked out by teachers by reaching out to Erin Brown at the Innovation Center.
What skills can students build with Makey Makey?
- Understanding of circuits and conductivity by exploring how different materials complete a circuit
- Problem-solving and critical thinking as they design and troubleshoot interactive projects
- Creativity and innovation by turning everyday objects into functional controllers
- Computational thinking and introductory coding skills when integrating with programs like Scratch
- Collaboration and communication when working with peers to design and test ideas
- Perseverance and resilience as they experiment, test, and refine their creations
What age is Makey Makey best for?
Makey Makey is best suited for students in upper elementary and middle school (grades 3-8). It's simple setup make it accessible for younger learners, while it's versatility allows older students to create more complex projects involving coding and design.
Snap Circuits
What are Snap Circuits?
Snap Circuits are hands-on STEM kits that allow students to build working electronic circuits using snap-together components mounted on a plastic base grid. With pieces such as switches, batteries, lights, and motors, students can safely explore how circuits function without the need for tools or wiring. The kits include guided projects as well as opportunities for open-ended experimentation, helping students understand concepts like electricity, energy flow, and circuitry.
How do I access Snap Circuits?
Snap Circuits are available in each elementary media center.
What skills can students build with Snap Circuits?
- Understanding of electrical circuits and electronics such as current, energy flow, and components
- Problem-solving and critical thinking as they follow diagrams and troubleshoot their builds
- Engineering and design skills through building and modifying circuit projects
- Scientific inquiry by experimenting with different configurations and observing results
- Creativity and innovation when designing their own circuits beyond guided activities
- Collaboration and communication when working with peers on projects
What age are Snap Circuits best for?
Snap Circuits are best suited for students in grades 2-8. The guided projects make them accessible for beginners, while the variety of components allows older students to explore more complex circuit designs and concepts.
Other
Osmos
What are Osmos?
Osmo is an interactive, hands-on learning system that combines physical manipulatives with digital gameplay to engage students in subjects such as math, reading, coding, and problem-solving. Using a tablet and reflective camera, Osmo brings real-world objects into the digital environment, allowing students to learn through play and exploration. The district’s Osmo kits include Pizza Co., Coding Starter Kit, Genius Starter Kit, Detective Agency, and Math Wizard and the Secrets of the Dragons, each offering unique activities that support different content areas and skill levels. Teachers can use Osmo in centers, small groups, or independent practice to reinforce concepts in an engaging and interactive way. Designed primarily for elementary students, Osmo helps build foundational skills while promoting creativity and critical thinking.

How do I access Osmos?
Osmos can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 8 Osmos available at the Innovation Center.
What skills can students build with Osmos?
- Problem-solving and critical thinking through interactive, game-based challenges
- Math and literacy skills such as number sense, spelling, reading comprehension, and vocabulary
- Coding and computational thinking with hands-on programming activities
- Creativity and imagination through open-ended games and storytelling experiences
- Fine motor skills and hand-eye coordination by manipulating physical pieces during gameplay
- Collaboration and communication when working with peers in shared activities
What age are Osmos best for?
Osmo kits are best suited for elementary students (K-5). The activities are designed to be developmentally appropriate for younger learners, with hands-on, game-based experiences that support early math, literacy, and problem-solving skills.
Rubik's Cube
What are Rubik's Cubes?
Rubik's Cubes are three-dimensional puzzle cubes that challenge users to align colors on all sides by rotating and rearranging smaller sections of the cube. This classic puzzle encourages logical thinking and pattern recognition as students work to solve it through a series of strategic moves. Teachers can use Rubik's Cubes in the classroom to promote problem-solving, perseverance, and critical thinking skills. Rubik's Cubes provide an engaging way to build cognitive skills through hands-on exploration.

How do I access Rubik's Cubes?
Rubik's Cubes can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There is a class set of 30 Rubik's Cubes and solution guides available for checkout.
What skills can students build with Rubik's Cubes?
- Problem-solving and critical thinking as they analyze patterns and plan strategies
- Logical reasoning by following sequences of moves to achieve a solution
- Perseverance and resilience as they work through challenges and learn from mistakes
- Spatial awareness by visualizing how different rotations affect the cube
- Memory and concentration when learning and applying solving algorithms
- Patience and focus as they practice and refine their skills over time
What age are Rubik's Cubes best for?
Rubik's Cubes are best suited for students in upper elementary through high school. Typically grades 3-12. Younger students can explore the cube as a hands-on puzzle, while older students can learn more advanced solving strategies and algorithms, making it a versatile tool across grade levels.
Straw Rockets
What are Straw Rockets?
Straw Rockets are a hands-on STEM activity that allows students to design, build, and launch their own paper rockets using a simple launcher system. Through this interactive experience, students explore the principles of motion and forces, including Newton’s Third Law of Motion—that for every action, there is an equal and opposite reaction. As students test and modify their rocket designs, they gain an understanding of basic rocketry concepts and how design impacts performance.

How do I access Straw Rockets?
Straw Rockets can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 6 Straw Rockets available for checkout at the Innovation Center.
What skills can students build with Straw Rockets?
- Understanding of physics concepts such as force, motion, and Newton’s Third Law
- Problem-solving and critical thinking as they design, test, and improve their rockets
- Scientific inquiry skills by making predictions, observing results, and drawing conclusions
- Engineering and design skills through building and modifying rocket structures
- Creativity and innovation when experimenting with different designs and materials
- Collaboration and communication when working with peers during building and testing
What age are Straw Rockets best for?
Straw Rockets are best suited for students in grades 3–8. The activity can be adapted to support a range of learners, with younger students focusing on basic concepts of force and motion, while older students can engage in more detailed exploration of rocketry and design principles.
Weather Lab Kits
What are Weather Lab Kits?
Weather Lab Kits are hands-on science tools that allow students to observe, measure, and track different aspects of the weather. Using instruments such as a compass and weather vane, students can determine wind direction, while a thermometer measures temperature in both Fahrenheit and Celsius. The kit also includes a rain gauge to measure precipitation and an anemometer to track wind speed. With additional resources like an activity booklet, cloud chart, and weather tracker, students can record data and deepen their understanding of weather patterns.

How do I access Weather Lab Kits?
Weather Lab Kits can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 6 Weather Lab Kits available for checkout at the Innovation Center.
What skills can students build with Weather Lab Kits?
- Scientific observation and data collection by measuring and recording weather conditions
- Understanding of weather and climate concepts such as temperature, wind, and precipitation
- Problem-solving and critical thinking as they analyze patterns and make predictions
- Use of scientific tools and measurement skills through hands-on experience with instruments like thermometers and anemometers
- Data analysis and interpretation by tracking and comparing weather over time
- Collaboration and communication when sharing observations and discussing results
What age are Weather Lab Kits best for?
Weather Lab Kits are best suited for elementary students in grades 3–5. The tools and activities are developmentally appropriate for this age group, allowing students to explore weather concepts through hands-on observation, measurement, and data collection.
Grades 6-12
Lesson Resources
BreakoutEDU
What is BreakoutEDU?
BreakoutEDU is an escape room-like game in which players have to work collaboratively to solve clues to unlock locks to open. There is both a physical and digital version available to play with a wide selection of pre-made games for various content and grade levels as well as the ability to make your own.
How do I access BreakoutEDU?
There are 20 physical Breakout boxes available at the Innovation Center. The physical breakout boxes can be checked out by teachers by reaching out to Anita Beach at the Innovation Center.
To access the digital BreakoutEDU content, please reach out to Erin Brown.
FREQUENTLY ASKED QUESTIONS
- What are the different kinds of BreakoutEDU games?
- BreakoutEDU has many different types of games to choose from. The first is Lock of the Day; a single game puzzle that challenges students to get their minds geared up for the start of the day. This can be turned on from the Teacher console and fed to the students on a weekday basis. Second, are the BreakoutEDU Digital Games. As many of them are content-aligned, BreakoutEDU games challenge students with multiple digital puzzles and are best worked on in small groups. These games are ready to play with the click of a button. These types of games are the same as the ones students can create in the Game Design Studio. Lastly, are the BreakoutEDU Kit-Based Games. The penultimate BreakoutEDU experience, these games utilize the BreakoutEDU kit and transform any physical space into an interactive learning environment. With thousands to choose from, these games are a favorite amongst thousands of students worldwide.
- What ages are the games for?
- There are BreakoutEDU games for players in all grade levels.
- How many people can play with a single kit?
- Most BreakoutEDU games are best played with 4-5 players per kit. Many teachers use multiple kits and set up the game in different areas of the room to play with a whole class.
Tutorials & Support
Visit BreakoutEDU’s Website tutorial to get started. You may also reach out to Erin Brown or Anita Beach with any questions, assistance with co-planning/implementation ideas, or troubleshooting.
Robots and Coding
LEGO SPIKE Prime
What is LEGO® SPIKE™ Prime?
LEGO® SPIKE™ Prime is a hands-on STEM learning platform designed for grades 6-8 that combines colorful LEGO® building elements, motors, sensors, and programmable hub. Using an intuitive drag-and-drop coding language based on Scratch, as well as options for more advanced programming, students can design, build, and code interactive robots and systems. The SPIKE™ Prime set engages students through playful, real-world challenges that encourage critical thinking and problem-solving, regardless of their experience level.

How do I access LEGO® SPIKE™ Prime?
LEGO® SPIKE™ Prime can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 4 kits available for checkout at the Innovation Center.
What skills can students build with LEGO® SPIKE™ Prime?
- Computational thinking and coding skills through both block-based and text-based programming
- Problem-solving and critical thinking as they design, build, test, and refine complex projects
- Engineering and design skills by working with motors, sensors, and the engineering design process
- Data analysis and logical reasoning when using sensor input to guide decisions and improve performance
- Creativity and innovation through open-ended challenges and real-world applications
- Collaboration and communication while working in teams to plan, build, and present solutions
- Perseverance and resilience as they debug code and iterate on their designs
What age is LEGO® SPIKE™ Prime best for?
LEGO® SPIKE™ Prime is best suited for grades 6–8. The platform is designed to support more advanced concepts in coding, robotics, and engineering, making it ideal for students who are ready to move beyond introductory STEM experiences and engage in more complex problem-solving and design challenges.
Sphero Bolt
What are Sphero Bolts?
Sphero BOLT is a programmable robotic ball that introduces students to coding, robotics, and engineering through hands-on, interactive learning. Using a tablet or computer, students can control the robot and program it using block-based coding or JavaScript, allowing for a range of skill levels. Sphero BOLT includes features such as an LED matrix, sensors, and movement controls that enable students to create and test a variety of projects and challenges.
How do I access Sphero Bolts?
Sphero Bolts can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 2 sets of 15 Sphero Bolts available for checkout at the Innovation Center.
What skills can students build with Sphero Bolts?
- Computational thinking and coding skills through block-based and text-based programming
- Problem-solving and critical thinking as they design, test, and refine their programs
- Understanding of robotics and engineering concepts such as movement, sensors, and automation
- Creativity and innovation when designing interactive challenges and projects
- Data analysis and logical reasoning by using sensor feedback to guide decisions
- Collaboration and communication when working with peers on coding activities
- Perseverance and resilience as they debug code and improve performance
What age are Sphero Bolts best for?
Sphero Bolts are best suited for students in grades 4-12. Its block-based coding makes it accessible for beginners, while its advanced features and JavaScript programming allow older students to engage in more complex projects, making it a versatile tool across grade levels.
Sphero RVR
What are Sphero RVRs?Sphero RVR is a programmable robotics vehicle designed to introduce students to coding, engineering, and robotics through hands-on, real-world applications. Unlike spherical robots, RVR is an all-terrain rover that can be driven right out of the box and programmed using block-based or text-based coding, including Python. It features onboard sensors, motors, and expansion capabilities that allow students to customize and enhance their projects.
How do I access Sphero RVRs?
Sphero RVRs can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 6 Sphero RVRs available for checkout at the Innovation Center.
What skills can students build with Sphero RVR?
- Computational thinking and coding skills through block-based and text-based programming, including Python
- Problem-solving and critical thinking as they design, test, and refine complex robotics projects
- Engineering and robotics skills by working with motors, sensors, and expandable hardware
- Data analysis and logical reasoning through interpreting sensor input and programming responses
- Creativity and innovation when customizing and building unique robotic solutions
- Collaboration and communication while working in teams on projects and challenges
- Perseverance and resilience as they debug code and iterate on their designs
What age are Sphero RVRs best for?
Sphero RVR is best suited for students in grades 6-12. Its advanced features, including expandable hardware and text-based programming options like Python, make it ideal for students who are ready to engage in more complex robotics, coding, and engineering challenges.
VexGo Robotics Kits
What are VexGo Robotics Kits?
VEX GO Education Kits are hands-on STEM and robotics kits designed to introduce elementary students to engineering, coding, and scientific concepts through interactive, project-based learning. The kits include snap-together building components, motors, sensors, and a programmable “brain” that allow students to design, build, and code their own machines and robots. Using an easy-to-learn, block-based coding platform, students can bring their creations to life while exploring real-world problem-solving. VEX GO also includes standards-aligned lessons and STEM Labs that support collaboration, inquiry, and cross-curricular learning.

How do I access VexGo Robotics Kits?
VexGo Robotics Kits can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 50 VexGo Robotics Kits available for checkout at the Innovation Center.
What skills can students build with VexGo Robotics Kits?
- Computational thinking and coding skills through block-based programming
- Problem-solving and critical thinking as they design, build, test, and improve their creations
- Engineering and design skills by working through the engineering design process with hands-on materials
- Understanding of robotics and mechanical systems including motors, sensors, and movement
- Collaboration and communication while working in teams on challenges and STEM Labs
- Creativity and innovation when designing solutions to real-world problems
- Perseverance and resilience as they troubleshoot and refine their builds and code
What age are VexGo Robotics Kits best for?
VexGo Education Kits are best suited for students in grades 3-5. The kits are designed specifically for this age group, providing developmentally appropriate, hands-on experiences that introduce foundational concepts in engineering, coding, and robotics.
Circuits
littleBits
What are littleBits?
littleBits are electronic building blocks that snap together using magnets, allowing students to easily create and explore circuits without the need for wiring or soldering. These hands-on tools help students learn the basics of electronics, including inputs, outputs, and how circuits function. By experimenting with different combinations, students can design and build interactive projects that incorporate light, sound, and motion. Teachers can use littleBits in STEM lessons, centers, or project-based learning to support creativity, problem-solving, and engineering skills. Designed for a range of grade levels, littleBits make learning about circuits and electronics engaging and accessible for all learners.
How do I access littleBits?
littleBits can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 5 littleBits sets available at the Innovation Center.
What skills can students build with Little Bits?
- Understanding of basic electronics and circuitry, such as inputs, outputs, and energy flow
- Problem-solving and critical thinking as they design, test, and refine their creations
- Creativity and innovation through building interactive projects using light, sound, and motion
- Engineering and design skills by experimenting with different component combinations
- Collaboration and communication when working with peers on builds and challenges
- Perseverance and resilience as they troubleshoot and improve their designs
What age are littleBits best for?
littleBits are best suited for students in upper elementary through middle school, typically ages 8–14. The components are easy to use and snap together magnetically, making them accessible for beginners, while still offering enough complexity for older students to design more advanced circuits and projects. This range allows teachers to use littleBits across grade levels to introduce and extend concepts in electronics, engineering, and design thinking.
Other
Rubik's Cube
What are Rubik's Cubes?
Rubik's Cubes are three-dimensional puzzle cubes that challenge users to align colors on all sides by rotating and rearranging smaller sections of the cube. This classic puzzle encourages logical thinking and pattern recognition as students work to solve it through a series of strategic moves. Teachers can use Rubik's Cubes in the classroom to promote problem-solving, perseverance, and critical thinking skills. Rubik's Cubes provide an engaging way to build cognitive skills through hands-on exploration.

How do I access Rubik's Cubes?
Rubik's Cubes can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There is a class set of 30 Rubik's Cubes and solution guides available for checkout.
What skills can students build with Rubik's Cubes?
- Problem-solving and critical thinking as they analyze patterns and plan strategies
- Logical reasoning by following sequences of moves to achieve a solution
- Perseverance and resilience as they work through challenges and learn from mistakes
- Spatial awareness by visualizing how different rotations affect the cube
- Memory and concentration when learning and applying solving algorithms
- Patience and focus as they practice and refine their skills over time
What age are Rubik's Cubes best for?
Rubik's Cubes are best suited for students in upper elementary through high school. Typically grades 3-12. Younger students can explore the cube as a hands-on puzzle, while older students can learn more advanced solving strategies and algorithms, making it a versatile tool across grade levels.
Straw Rockets
What are Straw Rockets?
Straw Rockets are a hands-on STEM activity that allows students to design, build, and launch their own paper rockets using a simple launcher system. Through this interactive experience, students explore the principles of motion and forces, including Newton’s Third Law of Motion—that for every action, there is an equal and opposite reaction. As students test and modify their rocket designs, they gain an understanding of basic rocketry concepts and how design impacts performance.

How do I access Straw Rockets?
Straw Rockets can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 6 Straw Rockets available for checkout at the Innovation Center.
What skills can students build with Straw Rockets?
- Understanding of physics concepts such as force, motion, and Newton’s Third Law
- Problem-solving and critical thinking as they design, test, and improve their rockets
- Scientific inquiry skills by making predictions, observing results, and drawing conclusions
- Engineering and design skills through building and modifying rocket structures
- Creativity and innovation when experimenting with different designs and materials
- Collaboration and communication when working with peers during building and testing
What age are Straw Rockets best for?
Straw Rockets are best suited for students in grades 3–8. The activity can be adapted to support a range of learners, with younger students focusing on basic concepts of force and motion, while older students can engage in more detailed exploration of rocketry and design principles.
Weather Lab Kits
What are Weather Lab Kits?
Weather Lab Kits are hands-on science tools that allow students to observe, measure, and track different aspects of the weather. Using instruments such as a compass and weather vane, students can determine wind direction, while a thermometer measures temperature in both Fahrenheit and Celsius. The kit also includes a rain gauge to measure precipitation and an anemometer to track wind speed. With additional resources like an activity booklet, cloud chart, and weather tracker, students can record data and deepen their understanding of weather patterns.

How do I access Weather Lab Kits?
Weather Lab Kits can be checked out by teachers by reaching out to Erin Brown at the Innovation Center. There are 6 Weather Lab Kits available for checkout at the Innovation Center.
What skills can students build with Weather Lab Kits?
- Scientific observation and data collection by measuring and recording weather conditions
- Understanding of weather and climate concepts such as temperature, wind, and precipitation
- Problem-solving and critical thinking as they analyze patterns and make predictions
- Use of scientific tools and measurement skills through hands-on experience with instruments like thermometers and anemometers
- Data analysis and interpretation by tracking and comparing weather over time
- Collaboration and communication when sharing observations and discussing results
What age are Weather Lab Kits best for?
Weather Lab Kits are best suited for elementary students in grades 3–5. The tools and activities are developmentally appropriate for this age group, allowing students to explore weather concepts through hands-on observation, measurement, and data collection.
Curriculum Resources
Skyward

Welcome to the Center Grove Community School Corporation Skyward Support Page. This page is designed to be a resource for Skyward users within the District. Below you will find a virtual library containing a variety of Skyward training materials. If you are unable to locate a reference document that provides the information you need, please submit a work order, email accounthelp@centergrove.k12.in.us or contact the help desk at ext. 1600.
Skyward Employee Access
Teacher Gradebook
- Teacher Access Overview (Everything you need to know!)
- Grade Change Request
- Categories
- Attendance
- Take Lunch Survey
- Setting up a Gradebook
- Starting a New Term
- Mass Assigning a Grade
- Accessing Student Portfolios
- Accessing Student Usernames and Passwords
- Sending a Message via the Message Center
- Viewing Prior Year Gradebooks
- Missing Assignments
- Creating Online Assignments
- New Student Button
Reports
Standards Gradebook
- Standards Gradebook Overview
- Request Grade Change
- Grade Term Display
- Student Display
- Single Student Display
- Assign Seating Chart
- Take Attendance by Seating Chart
- Take Attendance by Student
- Edit Individual Student Scores
- Edit Scores
- Quick Scoring
- Post Comments
- Create Student Groups
- Message Center
- Class Roster Report
- Student Information Report
- Report for Individual Students
- Grade Sheet Report
- Excel Student Data to Excel
Other Important Tutorials
- Skyward Web General Tips and Trick
- Attaching Documents to a Student's Portfolio
- Running Textbooks Assigned to Students Report
- Print Textbook Barcodes via the Web
- Transferring a Student's Schedule (within District)
- Using Filters to View Data
- Fee Management -Master Documentation (Must be logged into CG Google account to view)
Hardware
ClearTouch Interactive Displays
ClearTouch Interactive Displays are available in most classrooms throughout the district. These panels are designed to enhance student engagement through multi-touch capabilities, wireless screen sharing, and integrated educational apps.
Whether you're looking to mirror your device or use the built-in whiteboard tools, the resources below will help you master your display.
Getting Started
Watch the video below for a quick walkthrough of the essential features and setup steps. For a printable reference, you can also Download the ClearTouch How-To Guide (PDF) to keep at your desk.




